Field Futures - Ohio
A Game-Based Engagement Tool for Rural Resilience Planning
PI: Forbes Lipschitz Co-I: Billy Fleming, Shoshanah Inwood, Sarah Karle, Brett Milligan, Zoe Plakias, Christine Sprunger, Peter Summerlin.
Design research suggests that serious games and simulation based engagement tools can be effective ways to engage diverse stakeholders in complex problem solving. In serious games, concepts are abstracted through gamification and combined with game elements to create immersive scenes for experiential learning. Psychologist Elizabeth Boyle Notes that serious games are useful in facilitating “learning that is active, experiential, situated, problem-based, and provides immediate feedback.”
As extreme weather promises to reshape agricultural landscapes in the coming century, this workshop sought to identify opportunities for serious game design to facilitate rural resilience planning. Though the participatory research-design process began with a focus on Ohio, it will generate findings that help us better understand the opportunities for and barriers to landscape architectural engagement with production agriculture in the Midwest region and across North-America.
Seed Grant from the Initiative for Food and AgriCultural Transformation